![]() ![]() Farm somehow knows what factory warehouse is full, but farm do not say this nowhere. Farm have raw food in warehouse, have huge production potential but just do not producing. So it says somehow to feeder farm - hey, i do not need more this raw food, enough.Īnd lets look what happens with the farm. Production level is medium because of low factory production demand. Mine situation problem was - factory warehouse is full and do not need more. ![]() I just replying your message only because i do not think, UI saying correct things. If those numbers are different then your setup is getting products to all the potential customers. Then look at the actual production values. Look at the potential demand in the food factory. Originally posted by chrisasnyder:The game does provide all the information you need to figure out what's happening. It's shown in the growth graphs, the production charts, the graphs showing the lines product movement history. It's this that makes the tools/machines difficult to get stable because of the 2x ripple through the supply chain.Īll of this data is in the UI. This behavior of course will ripple through the supply chain. If a line capacity was set to handle the spike, it will run more empty at the steady state. The effect to the industry is the actual production will overshoot the anual steady state production rate. ![]() You can see this by clicking on a commercial building to see their food consumption. Once all buildings have been serviced, they then spread the orders out over the space of the year. Each building in a newly connected city is trying to place their annual orders all at once, which is a huge spike in the actual prodution. The actual prodcution value has a limit for how much it can incease every month. The other part that is a little confusing to people is ramp up process when brining a factory or city online. The reason it can't is because it either isn't getting enough materials or isn't shipping enough. All a factoy knows is it has demand that it can't satisfy. This is key, since factories don't know about your line setup. The messges that industry buildings provide are only from the prespective of that factory. If they are the same, and your lines are running emtpy, then either reduce he capacity of the line, or tie in more demand, ie another city. The game does provide all the information you need to figure out what's happening. Warehouse 71 potential 90 for both grain and livestock My personal goal was to maximize workload of both farm and processing plant, with well-grown cities around them.Īnd very strange situation is occured here. Resource railway station have constantly at least 1 loading train, and usually there are 2 of them.Īnd others usualy just waits in long queue.įarm shows nearly 70 of both grain and livestok in warehouse. It is done.).ġ0 years all is perfect, plenty of resource on source station and production upgraded to 800 on farm and to 400 on processing plant.Īnd SUDDENLY farm starts to produce nearly 168-172 items (per year?) of 800 possible and do not grows. Connected by 2-sided railway and feeded by 6 trains with total goods amount 48 per train (full-load is marked o resource stantion).Īll processed food is nearly immediatly moved away from plant to different cities (this one because of so much 'advices' are like 'move production away from factory'. ![]()
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