![]() A DM in a homebrew game is free to rule however they wish though. the magic item description has no indication that such would be required. ![]() We've painted hand and foot holds on a wall along with a rope to make it easier to scale.īasically, the pigments are an incredibly flexible tool whose only limits are the imaginations of the players and to some extent DM tolerance.Īs for requiring skill checks. Locked doors can be picked by the thief and if not we just paint a hole in the door or a smaller door that we can open. We've painted a hole in the side of chests or other objects we need to get inside. We've created a ladder when we needed it. We've painted in doors where there weren't any. Painting things out can be more useful than adding them. ![]() You paint the picture of the pit and it becomes real. You can paint a 10'x10'x10' pit at the cost of 100 sq ft of pigment. Our party in ToA also has these and they are incredibly useful since not only can they paint items you want they can also paint out items or places you DON'T want. The more creative the players the more powerful it becomes.I agree. They've been using it for traps, replacing destroyed armor, you name it. It's essentially allows a party to be prepared with items you need, and it lasts for a VERY long time. My group doing ToA has made amazing use of the item. If someone have those pigments that person would probably not sell it and become more and more paranoid and worried about getting his fabulous pigments stolen and would hire tons of guards. So what you get from that magical item is mostly ease of access of those things while in a dungeon.Īnd if you were allowed to build a zeppelin with that it means that zeppelins existed in the first place and so you could have bought one.īasically adventurers have gigatons of gold with which they have no clue what to do because in the base game it is not assured that you are allowed to buy magic items so usually buying anything non magical is doable: adventurers at high level have so much gold and riches that it would make sense for them to buy an entire kingdom. Secondly: you already can carry a lot of items and buying non magical items normally should not be too hard.(sure buying drugs or other illegal things is not trivial(you need to find a black market or something like that) but buying a tent or a torch is rather easy and food is obtainable nearly everywhere) Why isn't this a must/banned item?first there is no such thing as a cost for magic items in first party: magic items are given out by the gm. How about parts for objects cost vastly more than 25g? Like a zeppelin! It would be like having the entire "up to 25g" market in a pot. You can draw doors, maybe even keys for hard doors, assuming you studied the lock. Quickly getting your money back & get a very very nice profit.Īs per description, the item doubles as other spells as well, with only restriction a players imagination. How about piles of 24 gold coins each? in 1000 square feet you can draw hundreds of these, One may also start drawing longswords until the pot is empty & sell them or equip an army, It says nothing about duration so I assume it is permanent. If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as youĬomplete the painting, doing no harm to anything.Īs we use the Sane's Magical Prices, 3rd party source, this item costs 200g.Īm i right to assume that just 1 pot of these would fetch us ANY mundane item that a group may need?įrom ladders & ropes, tents & boats, to weapons, barrels filled with water/oil/alcohol & food.Īs long as it costs less than 25gold, one can just draw it and have it. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic,īut close inspection reveals it is made from paste, bone, or some other worthless material. Nothing created by the pigments can have a value greater than 25 gp. ![]() Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. It takes 10 minutes to cover 100 square feet. Which lets you create inanimate objects or terrain features-such as a door, a pit, flowers, trees,Ĭells, rooms, or weapons- that are up to 10,000 cubic feet. The paint flows from the brush to form the desired object as you concentrate on its image.Įach pot of paint is sufficient to cover 1,000 square feet of a surface, These pigments allow you to create three-dimensional objects by painting them in two dimensions. Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), ![]()
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